![]() Seems like the dust has a hitbox.ĥB She does an overhead attack with her bag, probably not an actual overhead.ĥC Kirino does a twirls into a Kuroneko costume with sparkles ending with the smile pose. ![]() Her meter was generally better spent on EX trash, EX volleyball spike, and EX run.ĥA - Short shin kick, kicks up a lot of dust.ĢA - Crouching kick, also kicks up dust. Everyone tried to land crane super raw but honestly that move only works in combos it takes forever to come out. I think 5C is the spin into Kuroneko normal, that move looks pretty active and safe but I think it might be one of the rare moves in the game you'd want to pushblock to punish rather then letting it end near you. Her BC seems to be a counter that ends with a grounded mount into a slap. Kirino's 2AB also has guard points, I believe it is this weird uppercut that shoots out 2ch comments, it didn't seem that useful as the range was way more ass than Asuna's and I saw it whiff frequently. Kirino's AB is the two part spinning move with guard points you see her do on wake up a lot, it's active forever, travels rather far and hits a lot of times ending it in EX volleyball gives a knockdown after it. Her runpast seems pretty safe and good as an approach, I believe you can change up the follows ups in the runpast into these flying kicks. However the aerial version (volleyball) is really good. Kirino's throw trash projectile is ok but seems less consistent than Shizuo's in terms of stuffing jump angles. Again I didn't touch her so my opinion is based on what I saw. A brawler-type character with decent approaches and projectiles. ![]()
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March 2023
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